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A Product Designer at Warner Brothers Games in San Francisco. I am passionate about getting to know the user and creating positive impacts on their everyday lives. Connecting games and digital experiences to people, creating social connectedness that becomes something one looks forward to. 

Hello, I'm

Amy Rodriguez

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Case Studies

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DC Worlds Collide 

Webstore  designed to deliver greater value to players while giving the product team more flexibility and control through a cross-platform commerce experience.

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Harry Potter: Magic Awakened

East to West I  Bridging the gap between Eastern and Western Design to adapt its complex MMO style game play for a global audience. 

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DC:Worlds Collide

Social Co-op I  Reimagine an asynchronous cooperative mode that encourages strategic collaboration and multiple team compositions. 

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Words with Friends 

Rewarded Video I  Leverage Facebook's video ad framework to provide players with uninterrupted gameplay advantages.

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DC:Worlds Collide

A mobile squad RPG hero collecting game that brings characters from the DC Universe into strategic team based combat. 

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Harry Potter: Magic Awakened

An MMO style RPG based game immersed in the Magical World of Wizardry. Create your own character that becomes part of the storyline, while learning spells and casting them in real-time battles.

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Words 

Expanding to Facebook's Instant games platform, we wanted to reach out to more of our international audience. The audience skewed more towards the mid 20-30 age group, so I explored relevant mobile features such as streaks, matchmaking games, and video integration.

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Harry Potter Wizard's Unite

Remote Experience I  Adapting map location-based mechanics to a play anywhere experience in response to COVID-19's changing landscape of how games were played.

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FarmVille 2

Social I  FarmVille on mobile, now accessible anywhere with social, crafting, cooperative play, and events. With auto save, player's progress is updated and synced on all devices. Featured as App Store Best of 2014 and still Editors Choice in the App Store.

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Solstice

First MOBA game cross platform on Steam, Mobile, and Tablet synced with one account. I helped develop the design systems to auto fit on any resolution.

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Solstice

Cross-Platform  I  First MOBA game cross platform on Steam, Mobile, and Tablet synced with one account. I helped develop the design systems to auto fit on any resolution.

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Spark

Widget System  I  Before custom mobile home screens, Spark was developed for users who wanted more content at their fingertips, and for media companies/carriers to reach out to our users. I worked with various media companies to bring their services to our app. 

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